God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (2024)

Try as you might, you can never really escape your past. Kratos, God of War: Ragnarok's laconic protagonist, tries repeatedly to teach this lesson to his son Atreus. But it's an aphorism that doesn't just apply to people -- it applies to games as well. Ragnarok has the Herculean task of following up2018's God of War, one of the best games of the PlayStation 4 era. It succeeds in many ways. God of War: Ragnarok is a grander tale with better graphics and more-varied combat.

But the shadow of God of War looms large, and Ragnarok lacks the originality and mystique that made its predecessor a once-in-a-generation delight. To be clear, you should play God of War: Ragnarok. It's outstanding. Just be aware it may not captivate you quite like God of War 2018 did.

That God of War was special because of the thoughtful way it reinvented an iconic franchise. The original God of War trilogy, which started way back in 2005 on the PS2, was renowned for its gnarly gore and violence. Developer Santa Monica Studio harnessed that reputation, turning the events of the trilogy into a tantalizing backstory for Kratos -- a magnetic past you knew would always pull him back, even if he's somehow transplanted himself in a new Nordic land.

That was the unique allure of 2018's God of War. Why is the Ghost of Sparta chopping wood in a Midgard forest? How is that guy a loving husband and responsible dad? How did any of this happen? Learning the answers to these questions through a newly solemn and protective Kratos, while traversing completely foreign realms, made God of War far more meaningful than most AAA blockbusters.

Though God of War: Ragnarok is technically superior to its predecessor in every way, it lacks the advantage of being subversive. If God of War was revolution, Ragnarok is evolution. God of War was a complete and creative reimagining of a famous franchise. Ragnarok is God of War, only moreso.

And that's OK. Those who rush out to buy God of War: Ragnarok on Nov. 9, when it hits the PS4 and PS5, will be treated to a tremendous adventure. Though it suffers from slow opening hours, Ragnarok builds into an incredible game that's unquestionably worth your time and money. You'll enjoy the 40 hours it takes to beat the main quest, but don't be surprised if you occasionally find yourself thinking wistfully of the first time you traversed these Nordic realms.

Caution: There are significant spoilers for God of War 2018 below. There are no God of War: Ragnarok spoilers.

God of War: Ragnarok tells a surprisingly touching story

It always starts with an angry god. God of War: Ragnarok kicks off the same way as its predecessor, with a god making an unannounced visit to Kratos' Midgard shack. This time around it's Thor, though a more hostile and less chiseled Thor than Marvel fans are used to. Kratos and Atreus killed Thor's half-brother and his two sons in the first game, so it's not long before Thor thrashes Mjolnir in Kratos' direction.

Before that happens, however, Atreus is promised he'll find answers to his existential questions in Thor's homeland of Asgard. After discovering he's a Giant named Loki in God of War's ending, Atreus is now a teenager who wants to fight in Ragnarok and search the realms for clues about the Giants. Kratos has endured his fair share of war and adventure, thank you, so prefers if the duo would just stay home and train. He knows his days are numbered and wants his son as prepared for a fatherless future as possible.

That gets us to the heart of God of War: Ragnarok. Despite its title, the game isn't actually about Ragnarok. And while Odin, father of Thor and top Norse god, is set up as a dastardly god who's wrought genocide, war and devastation across the nine realms, the game isn't really about stopping him, either. It's all background to Kratos' relationship with his son. Dazzling background, but background nonetheless.

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (4)

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God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (5)

Raising teenagers is hard, raising teenage gods is harder. Kratos wants to support Atreus' desire to help the realms but also has to teach him that actions, even and especially good-intentioned ones, have consequences. That tension between adventurous child and weary parent is constant and perfectly played. You'll sympathize with both views at certain points and see the folly of both at others.

I can't say much more about Ragnarok's story without risking spoilers, so I'll just say the tale it spins is an excellent one. In spite of his terse, ferocious nature, the vulnerability Kratos shows adds emotional depth to his character -- further cementing him as an all-time great.

He's not the only winner. While many games of this size feature dozens of interchangeable NPCs, Ragnarok does an admirable job of maintaining a relatively tight cast of likable characters. Though there are new standouts, like the posh squirrel Ratatoskr who maintains the world tree, highlights mostly include faces from the first game. Mimir, the talking head that dangles on Kratos' waistband, calls Kratos "brotha" at every turn, but that doesn't feel confected. His affectionate dialogue with Kratos and Atreus actually makes the trio feel like family. Sindri and Brok, the blacksmith dwarves, remain endearing. The bad guys deserve a shoutout too. Rather than world killer, Odin is portrayed more compellingly as a devilish charmer, while Thor's spectacular brutality is hard not to admire.

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (6)

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Not every character hits, however, and some storytelling could be sharper. Freya, the vengeful mother of a god you kill in 2018's God of War, plays a significant role in Ragnarok, but she's one of a few key characters who won't make you feel much. More obtrusive is the manner in which much of the story is told.

There's limited fast travel in Ragnarok, and much of the time it takes to get between Point A and Point B is filled by chatter between characters. Sometimes this is just banter, other times it fills in Ragnarok's considerable lore. Essential story points are often communicated in this manner. Broadly speaking, this works well, but there are a few conspicuous instances where quests feel artificially extended to give characters time to catch up. When on-screen characters sigh about "another locked door," it's a red flag.

Ragnarok's biggest talkers are Mimir and Atreus -- Kratos is more of a one-liner guy. Mimir and Atreus will often chat about past events, and it can be hard to tell if Ragnarok is feeding you pure lore or if it's a story element from the previous game you're meant to remember. Between the original trilogy and the Norse realms, there's a lot of lore to parse through here. Players new to the franchise will still have a fabulous time but may find themselves scratching their heads at some exchanges.

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (8)

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God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (9)

Ragnarok is the biggest God of War ever

God of War: Ragnarok doesn't have the scale of Elden Ring, but this is still a large video game. I did a moderate amount of side quests, and ended up beating the last boss in 40 hours. From what I can tell, there's a big chunk of post-game content, including combat trials, a few superbosses and an epilogue quest or two. I suspect I'll get another 10 hours out of the game, and completionists will lose 60 to 70 hours playing Ragnarok.

That's big by any measure, but especially for a non-open world game. Ragnarok bucks the AAA trend of placing you in one big sandbox by instead giving you a HUB area -- Sindri's House -- from which you can visit nine different Nordic realms. The varied realms take you through verdant jungles, killer snowstorms, volcanic slopes, frosty pits and more. These locales roused a few "wows" from me. My mind reeled at the thought of all the hours the developers, designers and engineers must have put into bringing it all to life.

It almost feels redundant to say this of a blockbuster game in 2022, but Ragnarok looks stunning. The character models, from the fine strands of Kratos' beard hair to the scratches that reflect on his Blades of Chaos, are impressive, second in visual satisfaction only to the vistas the game regularly treats you to.

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (10)

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God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (11)

As gleaming as the realms are, however, their level design is what makes them truly shine. Ragnarok isn't an open-world game, but it would be inaccurate to call it linear. Many of the realms you visit are vast. Hidden areas open up after new weapons and equipment are discovered, revealing new lands and new quests, and you'll experience many gratifying surprises any time you go off the beaten path. The nine realms are designed so well that they inspire the same sense of wonder -- the same temptation to investigate the glowing thing in the distance -- that the best open-world games elicit.

At least, all of that is true by the time you complete the game. God of War: Ragnarok keeps you on a tight leash as it walks you through the opening missions, so the world takes a while to open up. This isn't necessarily bad, but it obscures the evolutions that Ragnarok brings to God of War's level designs. The same can be said of the combat, which evolves gradually throughout Ragnarok and, by the end, becomes deeper, more varied and more spectacular than 2018's God of War.

For the first 10 or so hours, however, when Ragnarok is more linear, and its combat is almost indistinguishable from its predecessor, Ragnarok felt more like God of War 1.5.

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (12)

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God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (13)

A familiar feeling

I'm at the end of the review and haven't written much about God of War: Ragnarok's combat and puzzles. That's because there's not much to say to anyone who's played 2018's God of War. Remember that game? Well, this is basically that -- but more of it.

You've got Kratos' icy Leviathan ax, his fiery Blades of Chaos and a shield for hand-to-hand combat. Combat is diversified by the huge amount of new skills and equipment you unlock. Kratos and Atreus eventually use Runic magic for attacks and summons, and Atreus' range of arrows expands too. Kratos has a Rage mode to unlock his inner Spartan, where he glows red and gets shouty.

The combat can be frustrating at times due to the camera -- when grunts surround you, it can sometimes feel like you're battling the camera as much as the enemies -- but it's mostly a thrill. Watching Kratos and Atreus kill fiendish monsters in the most inventive ways remains great fun, if you can stomach it.

Then there are the puzzles, which are perfect pitched. Traversing through the Nordic realms, you'll have to think hard to get through some puzzles, but not so hard that you get stuck for any long period of time. It's all good stuff, but very familiar to anyone who played 2018's God of War. Familiar skill trees, familiar rune puzzles to expand your health and rage meters, familiar weapons and accessories.

That air of familiarity permeates the whole game and never really dissipates. It's a welcome familiarity because Ragnarok builds off such a strong foundation. Revisiting the Nordic realms in God of War: Ragnarok is sensational -- even if it's not as memorable as the first trip.

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable (2024)

FAQs

God of War: Ragnarok Is Better Than Its Predecessor, but Less Memorable? ›

God of War: Ragnarok Is Bigger, Better and Less Memorable Than Its Predecessor. Ragnarok is a tremendous sequel. It improves on every aspect of 2018's God of War -- but lacks some of that game's originality and mystique. Daniel Van Boom is an award-winning Senior Writer based in Sydney, Australia.

Does GoW Ragnarok feel rushed? ›

It manages to outdo its predecessor in every way possible and despite some of its issues with its ending and a few plot points feeling rushed, it does not take anything away from the masterpiece this title is.

Is it best to play God of War before Ragnarok? ›

You Don't Need To Play GoW Before Ragnarök, But You Should

And while God of War Ragnarok's recap of the original's story will surely be comprehensive, actually witnessing the twists of God of War's ending, which foreshadows Kratos' future, will give Ragnarok's events a new layer of meaning and connection.

Why is GoW Ragnarok so good? ›

Something that isn't a surprise is how great God of War Ragnarok feels to play. The combat system, which was a highlight of the first game, has been refined, feels tighter, and has added a catalog of new abilities and moves which makes fights feel far more varied than in the original.

Which version of God of War Ragnarok is the best? ›

So, if you have a PS5, you'll probably want to go for the $70 edition to get the full experience. If you're still rocking a PS4, you may as well opt for the $60 version. You can always buy the PS5 upgrade later if and when you get one of those consoles. The $80 Digital Deluxe Edition gets you some extra goodies.

Why does Kratos feel so weak in Ragnarok? ›

They mention the reason in one of the "boat conversations." Simply put, Kratos feels weaker because he is weaker. His domain is gone, destroyed along when he completed his revenge against Zeus, which means no tribute or worshippers. His godly power is dwindling, and may one day be gone completely.

Is GoW Ragnarok better than the first? ›

Though God of War: Ragnarok is technically superior to its predecessor in every way, it lacks the advantage of being subversive. If God of War was revolution, Ragnarok is evolution. God of War was a complete and creative reimagining of a famous franchise.

How many hours is God of War Ragnarok? ›

Standard playthrough: Completing the main story while dabbling in a few extras and more along the way takes about 30-35 hours. 100% completion: Doing everything in the game will take around 55-60 hours+

Should I play God of War Ragnarok before Valhalla? ›

It's designed as post-endgame content, so you might want to play through God of War Ragnarok's story first before trying this one out. Valhalla is a challenging mode that requires you to hone your God of War combat skills, and, especially on some difficulty settings, it can get quite hard.

Is GoW Ragnarok worth it? ›

Personally I was disappointed with the game, as someone who really loved the first game, however, I'd still recommend it because you might like it, but at lower price. This. There is actually a lot I didn't like about ragnarok and its honestly weaker than the first game. Not horrible.

What are the cons of God of War Ragnarok? ›

The Game Is Stiff, Slow, & Too Story Focused

While Ragnarök does have a decent story to follow, it's arguably a little too much and begins to feel less like a video game and more like a movie or TV show.

What is the hardest fight in GoW Ragnarok? ›

1 Gna, The Valkyrie Queen

She seethes with utter hatred for Kratos and especially Freya. Gna presents possibly the hardest challenge in God of War: Ragnarok and players will need to bring their a-game to this boss battle, considering it is only unlocked after the main game's story.

Is combat better in God of War Ragnarok? ›

While God of War Ragnarok largely improves upon the combat system of its 2018 predecessor, one important change sadly makes combat far less engaging. The action RPG expands Kratos' suite of powers and moves, letting the Ghost of Sparta grapple around the battlefield and enhance his weapons with elemental energy.

Is Ragnarok longer than God of War? ›

With a misguided notion from some that Ragnarok is “DLC” for the first God of War, many may be expecting a shorter experience. It is…not shorter, though how long it is depends on how you play.

How hard is it to beat God of War Ragnarok? ›

Combat is challenging but still fairly forgiving, with certain boss fights having checkpoints to account for difficulty spikes. In all likelihood, Give Me Balance will end up being the best difficulty setting for most players.

Is GoW Ragnarok a short game? ›

A single playthrough of God of War Ragnarok will likely take players roughly 30-35 hours, but that time can fluctuate depending on the amount of side content you decide to complete. There are 47 different side quests (called Favors) in Ragnarok, but you can obviously pick and choose which ones you want to complete.

Is GoW Ragnarok hard to play? ›

God of War Ragnarök is a long and challenging game, no matter what difficulty option you choose. There are a wide variety of different challenges to complete, optional side-missions and goodies to collect.

Is God of War Ragnarok good or bad? ›

This is, quite simply put, the best GoW game ever and a masterclass sequel. Not only that, it has become my 8th favourite videogame of all time (replacing GoW 3). It's my personal GOTY 2022.

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