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RetroArch v1.19.0

Vendredi 31/05/24 à 17:47 par Firebrand

Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des changements:
We never got to release 1.18.0 so we’re moving straight to 1.18.0. Therefore we include all the changes for 1.18.0 as well.

v1.19.0
- AI: Revert AI translation to previous version (fix for translation not working with HW rendered cores)
- APPLE: Try to use system preferred language
- APPLE: Correctly register for filetypes uniquely
- APPLE/MFI: improved Switch Online controller support through MFi
- AUDIO: Bring back audio toggling on menu toggle
- CHEEVOS: Build a default RetroAchievements memory map when no RetroAchievements game is loaded
- CHEEVOS: Update to rcheevos 11.3
- CHEEVOS: fix hardcore acting as if it’s enabled when it isn’t
- CLANG: Fix clang error incompatible-pointer-types-discards-qualifiers
- CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
- CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
- CORE: Set compute fps stats logging to debug level
- EMSCRIPTEN: Added M2000 to core selection dropdown
- FFMPEG: Add compatibility with FFMPEG 7.0
- GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
- GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
- INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
“multimedia” keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
- INPUT/MFI: Pressure sensitive left/right triggers
- INPUT/MFI: Fix Start + L1/L2/R2 combinations
- INPUT/MFI: Support strong and weak rumble
- INTL: Fetch translations from Crowdin
- INTL: Add Galician and Norwegian to list of languages
- LAKKA: Display reboot/shutdown message also when not saving config on exit
- LAKKA: Provide update URL and target name at buildtime
- LIBRETRO: Add a debug message for the SET_ROTATION callback
- macOS: Default Accessibility on if VoiceOver is on
- iOS: default audio sync on again, also more mfi logging
- iOS: Fix Import Content
- iOS: Fix ios-arm64 nightly build crash
- iOS: Import content from iCloud
- iOS: Fix #16485 crash on startup
- iOS: Display app icon in app icon picker in materialui
- iOS/tvOS: Various QoL improvements
- iOS/tvOS: Fix a couple more path name mangling bugs
- iOS/tvOS: Better way of packaging Frameworks
- iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
- iOS/tvOS: Fix keyboard handling for app store builds
- iOS/tvOS: Fix escaping the sandbox for jailbroken devices
- iOS/tvOS: default accessibility on if voice over is enabled
- iOS/tvOS: better way of reporting available memory
- macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
- tvOS: Fix scaling for 720p
- MENU: New function in Quick Menu: Add to Playlist
- MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
- NETWORKING/RETROPAD CORE: Fix socket close method
- PIXMAN: Update pixman-private.h – patch to fix build issue with musl
- PLAYLIST: Cleanup ‘Add to Playlist’ (#16495)
- SCANNING: Fix for scanning PSP ISOs (and probably few others)
- SAVES: Fix core config saving
- SAVES: Fix save new config name when core loaded
- SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don’t feel comfortable tweaking libretro-common’s VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
- VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
- VIDEO/GL: Fix reinitialization of the threaded gl drivers
- VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
- VIDEO/VULKAN: Implement HDR readback – screenshot support
- WAYLAND: Ignore configure events during splash (fix not remembering window size)
- WAYLAND: Use frontend signal handler to quit (fix quit by window close)
- WAYLAND: Commit viewport resizes (window resize is more responsive)
- UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
- UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
- WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
- WINDOWS: Fix numlock/pause key release events

v1.18.0
- AI: Fix narrator language when AI translation and menu languages are different
- DISK CONTROL: Add option to disable initial disk change
- DISK CONTROL: Visibility option for disk control notifications
- DRM: Fix mode vrefresh calculation. When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
- EMSCRIPTEN: Fix mouse Y parameter translation in rwebinput
- INPUT: Fix input state combos including R3 and false triggers of RETROK_UNKNOWN
- INPUT: Add a new turbo mode, “Classic (Toggle)”
- INPUT: Fix bind hold when axis does not rest at 0
- INPUT: Limit axis threshold setting to sensible values
- INPUT: Add Overlay Mouse, Lightgun, and Pointer
- INPUT/ANDROID: Fix mouse grab behavior on Android
- INPUT/LINUXRAW: Fix device name and hotplug reconnect
- IOS: Minor iOS JIT availability information
- IOS/TVOS: Pause application on applicationWillResignActive
- LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
- LUA: Update Lua to version 5.3.6
- MENU: Add sublabels for input bind common entries
- MENU: Don’t load history and favorites if size is 0
- MENU: Don’t disable fast forward when entering menu
- MENU: Widget position, size, color, icon adjustments
- MENU: Fix savestate slots in Qt UI
- MENU: Reorder and reduce depth of User Interface menu
- MENU/OZONE: Fix sidebar wraparound, visibility after config load, crash after playlist delete
- MENU/OZONE: Fix sidebar and sublabel animations
- OSX/MACOS: Fix crash on non-Metal build
- OSX/MACOS: Add portable.txt as flag for portable install
- REMOTE RETROPAD: add display for analog axes, indication of inputs already pressed
- SAVES: Allow combining saves in content dir with save sorting
- SHADER: Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass – we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames
- TVOS: Force asset re-extraction when cache is deleted
- TVOS: Add history and favorites to Top Shelf
- TVOS: Fix crash when history item does not have a label
- UWP: Enable HAVE_ACCESSIBILITY for UWP builds
- UWP: Allow UWP build to work with a modified version of Mesa Gallium D3D12
- VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12, enabling shaders to run at higher framerate than the content
- VIDEO: Fix restoring fullscreen/windowed setting when unloading override
- VIDEO/VULKAN: Fix HDR with Vulkan after reinit
- VIDEO/VULKAN: Remove the use of oldSwapchain
- VIDEO/GL2: Fix OpenGL ES version detection
- WEBDAV: Fixed SEGFAULT in WebDav task sync + type changes
- WEBOS: Fix build, add core location on webosbrew.org
- WIN32: Fix Alt+Enter not working when menubar is disabled

Actualités - Planet Emulation (1)Télécharger RetroArch v1.19.0 (32-bit) (Windows)
Actualités - Planet Emulation (2)Télécharger RetroArch v1.19.0 (64-bit) (Windows)
Actualités - Planet Emulation (3)Télécharger RetroArch v1.19.0 (XP/Vista 32-bit) (Windows)
Actualités - Planet Emulation (4)Télécharger RetroArch v1.19.0 (XP/Vista 64-bit) (Windows)
Actualités - Planet Emulation (5)Télécharger RetroArch v1.19.0 (64-bit) (MacOS)
Actualités - Planet Emulation (6)Télécharger RetroArch v1.19.0 (Metal2) (MacOS)
Actualités - Planet Emulation (7)Télécharger RetroArch v1.19.0 (Linux)
Actualités - Planet Emulation (8)Télécharger RetroArch v1.19.0 (Nintendo GC)
Actualités - Planet Emulation (9)Télécharger RetroArch v1.19.0 (Nintendo Wii)
Actualités - Planet Emulation (10)Télécharger RetroArch v1.19.0 (Nintendo WiiU)
Actualités - Planet Emulation (11)Télécharger RetroArch v1.19.0 (.3dsx) (Nintendo 3DS)
Actualités - Planet Emulation (12)Télécharger RetroArch v1.19.0 (.cia) (Nintendo 3DS)
Actualités - Planet Emulation (13)Télécharger RetroArch v1.19.0 (Nintendo Switch)
Actualités - Planet Emulation (14)Télécharger RetroArch v1.19.0 (PlayStation 2)
Actualités - Planet Emulation (15)Télécharger RetroArch v1.19.0 (PSP)
Actualités - Planet Emulation (16)Télécharger RetroArch v1.19.0 (PS Vita)
Actualités - Planet Emulation (17)Site Officiel de RetroArch

DuckStation v0.1-6892 (30/05/2024)

Vendredi 31/05/24 à 17:31 par Firebrand

Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes:
- 0a63bec: CI/Flatpak: Push to Flathub (Stenzek)
- Strip trailing whitespace from Windows errors (Stenzek)
- Fix pipeline cache load error after device change (Stenzek)
- PGXP-CPU for Dragon Valor (Stenzek)
- Add Bilinear (Integer) scaling option (Stenzek)
- Fix incorrect minimum latency display (Stenzek)
- 872cee9: dep/cubeb: Sync to 19fcbef (Stenzek)
- eab4271: dep/cubeb: Only include connected devices when enumerating wasapi (Stenzek)
- Fix double popup on missing SBI file (Stenzek)
- Save audio output latency value separately to minimal flag (Stenzek)
- Correct pixel alignment of some UI elements (Stenzek)
- Add horizontal padding to menu windows (Stenzek)
- Use native file selector on Flatpak (Stenzek)
- Add span returners (Stenzek)
- Move SPIR-V compilation to base class (Stenzek)
- Warning fix (Stenzek)
- Get rid of double popup on renderer create error (Stenzek)
- Fix triple popup on missing BIOS (Stenzek)
- a2abcc9: CI/AppImage: Don't bundle libssl/libcrypto (Stenzek)
- Re-introduce plural translation support (Stenzek)
- 278c3ab: Atualização Português do Brasil (#3200) (Anderson Cardoso) #3200
- Tidy up some unused code (Stenzek)
- 8f415a4: CPU/NewRec: Fix register allocation crash on Linux (Stenzek)
- Add link to Flathub (Stenzek)
- Update shaderc to 2024.1 (Stenzek)
- Add deps-build (Stenzek)
- Add option to pause when controller is disconnected (Stenzek)
- Fix Mac dylib not being included (Stenzek)
- Remove now-unused file (Stenzek)
- 4208d41: Update the Simple-Chinese Translation to latest. (#3201) (zkdpower) #3201
- Remove ninja dependency for Mac deps (Stenzek)
- Fix TinyString helper (Stenzek)
- Detect cache line size dynamically on AArch64 Linux (Stenzek)
- Simplify loader using DynamicLibrary (Stenzek)
- cea061f: Update upload-artifact & download-artifact actions to v4 (#3202) (shinra-electric) #3202
- Consider per-game overrides for Edit Memory Cards menu (Stenzek)
- Fix Windows build upload (Stenzek)
- Bump actions versions (Stenzek)
- Fix auto updater getting stuck after failed request (Stenzek)
- Fix double unload (Stenzek)
- Correct heading sizes (Stenzek)
- Add push to toggle for macros (Stenzek)
- Improve >100% volume output quality (Stenzek)
- 284b10f: Atualização Português do Brasil (#3203) (Anderson Cardoso) #3203
- Rewrite input profile hotkey priority logic (Stenzek)
- Rename Load Profile to Apply Profile (Stenzek)
- Check host page size on startup (Stenzek)
- 4c531d2: Update Russian translation (#3204) (shikulja) #3204
- e444eb7: CI/MacOS: Switch to Xcode 15.4 (Stenzek)
- Fix translation of %n hours (Stenzek)
- Disable true colour for Dragon Valor (Stenzek)
- Fix ugly popup message on Mac in setup wizard (Stenzek)
- Open all image types as shared files (Stenzek)
- Value logging/tracing for PGXP (Stenzek)
- 29d4e04: CPU/PGXP: Use bit math for flags instead of union (Stenzek)
- e4bedbb: CPU/PGXP: Readability improvements (Stenzek)
- 3fd86a6: CPU/PGXP: Use component enum (Stenzek)
- 37b1aa4: CPU/PGXP: Minor optimization to shift instructions (Stenzek)
- bbac7a6: CPU/PGXP: Don't set high bits of flags (Stenzek)
- 5672b0d: CPU/PGXP: sub rd, rs, 0 => move rd, rs (Stenzek)
- ea4efb4: CPU/PGXP: Prefer fresh over tainted Z values (Stenzek)
- 7476bac: CPU/PGXP: Track valid Z for lower/upper halves of 32-bit values (Stenzek)
- Fix disassembly of rtps/nclip (Stenzek)
- PGXP-CPU for Lifeforce Tenka (Stenzek)
- 2dcf267: Atualização Português do Brasil (#3206) (Anderson Cardoso)
- Various fixes (#3207) #3207 (PowerDuckSamurai)
- Use string_view for GetEntryForPath() (Stenzek)
- Load game settings from first disc of multi-disc games (Stenzek)
- Merge multi-disc games (Stenzek)
- bc67994: Bump GitHub Actions and Ubuntu (#3208) (Juan Pablo Romero Mendoza) #3208
- 515e44f: Data: Update SDL Game Controller DB (#3209) (GreyXor) #3209
- Reduce logging verbosity (Stenzek)
- Update string list (Stenzek)
- bd0cf65: Revert "CI/AppImage: Don't bundle libssl/libcrypto" (Stenzek)
- Disc set corrections (Stenzek)
- Add "Skip Duplicate Frame Display" option (Stenzek)
- 09b43f9: CPU/NewRec: Clear needed on swapped delay slot (Stenzek)
- ab4c6f2: CPU/NewRec: Enable delay slot swapping in more situations (Stenzek)
- Implement disc reading for MacOS (Stenzek)
- Use different conditions for frame dupe-skip (Stenzek)
- 0bdedbf: Atualização Português do Brasil (#3210) (Anderson Cardoso) #3210
- 2b39d50: Update the Simple-Chinese translation to latest. (#3211) (zkdpower) #3211
- Update glyph ranges (Stenzek)
- Fix Edit Memory Cards action for disc sets (Stenzek)
- Add Set Cover Image/Edit Memory Cards for merged disc sets (Stenzek)
- Get refresh rate from monitor config (Stenzek)
- Channel is [[maybe_unused]] (Stenzek)
- Fix sync to host refresh audio stretching (Stenzek)
- Fix disc set last played time (Stenzek)
- Treat disc sets and discs equally when sorting (Stenzek)
- Make vsync actually tear-free (Stenzek)
- 10df7ba: GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks (Stenzek)
- Explicit RemovePathLimits() is no longer needed (Stenzek)
- 49b2e76: GPU/HW: Warning fix (Stenzek)
- Replace log printf calls with fmt (Stenzek)
- 9f90f14: CPU/CodeCache: Only print code size stats on request (Stenzek)
- Get rid of format string for result logging (Stenzek)
- Simplify macros (Stenzek)
- Further improve vsync handling (Stenzek)
- Purge max display FPS option (Stenzek)
- OSD message corrections (Stenzek)
- Fallback to FIFO on AMD (no mailbox support) (Stenzek)
- Fix exit menu button forwarding to game (Stenzek)
- Fall back to screen for refresh rate (Stenzek)
- Syphon Filter 3 (Stenzek)
- 22c76d4: CPU/PGXP: Reduce vertex cache memory (Stenzek)
- Use FIFO for D3D exclusive fullscreen (Stenzek)
- Always allocate cmdbuffers+1 semaphores (Stenzek)
- Disable texture filtering on FF7 (Stenzek)
- More format string fixes (Stenzek)
- Fix regtest dumping (Stenzek)
- Handle INT1 with pending command (Stenzek)
- Don't spin on CPU when GPU results aren't available (Stenzek)
- More traits (Stenzek)
- Simplifications (Stenzek)
- Write crash dump on assertion fail (Stenzek)
- Fix call stack on manual dump (Stenzek)
- Prevent save states while memory cards are being saved (Stenzek)
- 3382248: Atualização Português do Brasil (#3213) (Anderson Cardoso) #3213
- Adjust advanced setting ranges (Stenzek)
- Chrono Cross (Stenzek)
- Fix Linux build script to take relative paths (Stenzek)
- Add socket helper classes (Stenzek)
- Implement PINE server (Stenzek)
- Default threaded presentation to off (Stenzek)
- Add "Disable Mailbox Presentation" option (Stenzek)
- Move GDB server into core (Stenzek)
- 46ceb99: Fix README.md Linux build instructions (#3214) (Benjamin Mugnier) #3214
- 110fa28: Atualização Português do Brasil (#3217) (Anderson Cardoso) #3217
- Fix inverted volume selection (Stenzek)
- 0397966: GPU/HW: Fix a couple of out-of-order UBO pushes (Stenzek)
- Add per-bind sensitivity/deadzone controls (shift-click) (Stenzek)
- f1ff15f: Atualização Português do Brasil (#3218) (Anderson Cardoso) #3218
Actualités - Planet Emulation (18)Télécharger DuckStation v0.1-6892 (30/05/2024) (Windows)
Actualités - Planet Emulation (19)Télécharger DuckStation v0.1-6892 (30/05/2024) (MacOS)
Actualités - Planet Emulation (20)Télécharger DuckStation v0.1-6892 (30/05/2024) (Linux)
Actualités - Planet Emulation (21)Site Officiel de DuckStation

RetroBat v6.2.1

Lundi 20/05/24 à 16:04 par Firebrand

Cet ensemble de script de configuration pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Add SINGE2 emulator for Daphne & ActionMax (SINGE games)
- Jgenesis : use -cli executable instead of -gui
- Updates : duckstation, Jgenesis

Fixes:
- Fix "object reference not set to an instance of an object" error
- Fix missing 'reminiscence' and 'devilutionx' rom folders
- Fix RetroArch 'video_swap_interval' default value (was 1 instead of 0)
- Delete ps3.keys (was assigning R1 button to middle mouse)
- Fix TI99/4a information (year + name)
- Fix duckstation internal postprocessing filter options
- Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)
- Fix missing END in hypinput.ini
- Fix .png extension for pico8 with retroarch

Features:
- Renaming and reorganization of features for Mednafen
- Citra/Lime3DS : Add screen layouts + texture filter feature
- Add -outputs=win command line option to supermodel (for mamehooker)
- FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected
- FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom
- DUCKSTATION : add option to force BIOS to use
- BIGPEMU : add controller autoconfiguration (based on dinput)
- SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)

Other:
- Add casio loopy to screenscraper
- Maj WIKI (teknoparrot + new features)
- Align shortcut for MESEN & Ares to take screenshots to hotkey + R3
- Updated WIKI for symbian games
- Align hotkey + R3 for screenshots in some emulators

Actualités - Planet Emulation (22)Télécharger RetroBat v6.2.1
Actualités - Planet Emulation (23)Site Officiel de RetroBat

MedGui Reborn v0.125

Dimanche 12/05/24 à 15:41 par Firebrand

Ce frontend pour Mednafen a été mis à jour. Voici la liste des nouveautés:
- On Scraped function unified Mega Drive - Genesis query
- Create Movie folder structured based on console
- Movie record will be moved to folder console
- Fixed Clean Entries Menu
- Fixed wrong empty folder/file detection on recursive scan
- Added the option to convert a dat in a generic simple and compatible MedGuiR dat
- Better way to detect emu4crt Mednafen fork
- Manage of CHD, based to normal Mednafen or by emu4crt fork
- Improved the sasplayer and arcade titan video rom , detection
- Fixed(?) any Megadrive rom detection with bin file compressed in archive container
- Updated json library
- Updated 7z library

MetroMed beta 12
- Now you can open custom games csv file list
- Fixed file list when you swap from tile to list and viceversa
- Fixed the alphabetical sorting mode on list view
- Fixed specific detection of ico console
- Improved loading of image
- Added a option to set animation speed tranition
- Added movie snap preview ,"you need codec installed on your pc" (supported file are .mov, .mp4, .avi, .webm)
- Optimized snap preview
- Added import Boxart and Movie Snap menu
Ps: To play Video Snap, if you needed, You can download and use

K-Lite Basic codec pack
Ps: A collection of video game snapare available here
Actualités - Planet Emulation (24)Télécharger MedGui Reborn v0.125
Actualités - Planet Emulation (25)Site Officiel de MedGui Reborn

DuckStation v0.1-6759 (09/05/2024)

Dimanche 12/05/24 à 15:37 par Firebrand

Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- 2fc9a6d: CPU/NewRec: Work around clang <16 structured binding capture bug (Stenzek)
- Add gstreamer fallback to PlaySoundAsync() (Stenzek)
- Fix >1 controller display (Stenzek)
- Fix input profile ctype change not saving (Stenzek)
- Fix swap() not swapping size (Stenzek)
- Fix double source of truth for controller names (Stenzek)
- Fix empty box on no-controller type (Stenzek)
- 5c48218: Italian translation - Small consistency fixes (#3191) (Valtekken) #3191
- Various fixes (#3192) #3192 (PowerDuckSamurai)
- Fix build again (Stenzek)
- Fix GPU usage without vsync (Stenzek)
- Replace offsetof with constexpr-friendly OFFSETOF (Stenzek)
- Use ShaderGen GLSL version string (Stenzek)
- Improve CRTC hblank accuracy (Stenzek)
- Add controller implementation (Stenzek)
- Fix mask for drawing area coordinates (Stenzek)
- Backport buggy NVIDIA driver workarounds from PCSX2 (Stenzek)
- Fix possible null descriptor set with feedback loop (Stenzek)
- Add Classic Windows as theme option (Stenzek)
- 325cf57: Atualização Português do Brasil (#3194) (Anderson Cardoso) #3194
- Ensure coordinates are masked/clamped (Stenzek)
- Add #define'able PSX GPU stats (Stenzek)
- Rework pre-draw clipping (Stenzek)
- Implement CLUT cache (SW renderer only) (Stenzek)
- e3b0050: GPU/HW: Fix shader sampling with MSAA on (Stenzek)
- Mark %d ms for translation (#3196) #3196 (xujibbs)
- Add default option for cubeb driver (Stenzek)
- Compute Hashes -> Verify (Stenzek)
- Update SDL2 to 2.30.3 (Stenzek)
- Pass string_view by value (Stenzek)
- Purge unused code and report startup error to host (Stenzek)
- Use SetUnhandledExceptionFilter() and terminate on crash (Stenzek)
- Add game list excluded folders as well as files (Stenzek)
- Simplify game directory list (Stenzek)
- Add compatibility report in game summary (Stenzek)
- Add notes about Shadow Master/Castrol Honda Superbike Racing (Stenzek)
- Add label next to audio buffer size (Stenzek)
- Fix compile error with Metal+Barriers (Stenzek)
- c015039: Atualização Português do Brasil (#3198) (Anderson Cardoso) #3198
Actualités - Planet Emulation (26)Télécharger DuckStation v0.1-6759 (09/05/2024) (Windows)
Actualités - Planet Emulation (27)Télécharger DuckStation v0.1-6759 (09/05/2024) (MacOS)
Actualités - Planet Emulation (28)Télécharger DuckStation v0.1-6759 (09/05/2024) (Linux)
Actualités - Planet Emulation (29)Site Officiel de DuckStation

RomVault v3.7.1

Mercredi 08/05/24 à 17:17 par Firebrand

Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Feature Updates:
- Added support for using Category subdirectories in combination with Single Archive
- Added an option to opt out of crash reporting in global settings
- Enhanced the fixing logic for renames to avoid potential race conditions with case sensitive filesystems

Bug Fixes:
- Fixed a crash that occured when Single Archive option was used with DATs that contained CHDs
- Fixed a crash due to processing corrupt 7z archives in ToSort
- Fixed a startup crash when more than 32 CPU cores are detected
- Fixed a bug that caused the status log to close after a fix was complete when using the “scan, find, fix” shortcut
- Updated the default setting for Max ZSTD Workers to “Auto”
- Added a missing status when a file needs to be deleted but its flagged as MIA in the DAT

Actualités - Planet Emulation (30)Télécharger RomVault v3.7.1
Actualités - Planet Emulation (31)Site Officiel de RomVault

RetroBat v6.2.0

Lundi 06/05/24 à 16:34 par Firebrand

Cet ensemble de scripts pour configurer EMulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add sudachi & suyu support
- Add Lime3ds support for 3ds
- Add DevilutionX (diablo engine)
- Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines
- Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files)
- Add VC4000 system (MAME)
- Add casio loopy (MAME) (requires bios casloopy.zip)
- Add Aamber pegasus (MAME) (requires bios pegasus.zip)
- Update flycast to v2.3
- Update Ares to version 137
- Add Demul for cave system
- Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator
- Add reminiscence (flashback port) – necessitates game files
- Add Mesen for Master System, PC-Engine and Supergrafx
- Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)
- Update BigPemu, Cemu, Flycast & RPCS3

Fixes:
- Disable « rewind » feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games
- Fix libretro-ppsspp language feature
- Fix FPinball features
- Fix Cemu and Ryujinx autoconfig for new XBOX controllers with updated firmware
- Fix Mame64 controller index autoconfiguration
- Fix openBor custom version exit error message
- Fix Mame2016 corrupted cheat.zip file
- Fix Dolphin borderless fullscreen being always overwritten
- Update MAME hash files with 0.264 files
- Fix citra controllers autoconfiguration
- Add option to disable controller auto-configuration to demul-old
- Switch : fix handheld mode
- lr-opera : fix BIOS selection
- lr-swanstation : fix ratio setting
- libretro-fbneo : fix overclock feature
- MAME : do not delete default.cfg anymore
- Fix keyboard auto-configuration for Mesen standalone
- RPCS3 : align features with latest version from 04/05/2024

Features:
- lr-citra : add « virtual SD card » and option to disable hardware renderer
- lr-ppsspp : remove deprecated features
- Add Chihiro CXBX features
- Add pad2key to VPinball
- RPCS3 add option to force SDL driver for Xinput controllers
- Add shaders to Ares
- Cemu : Add option to use XInput api for XInput controllers
- Add ports options for MAME/MESS computers (mostly joysticks)
- Add new games to FBNEO standalone autoconfiguration (still many to add !)
- Add possibility to create a .gameexe file next to a windows shortcut (in windows games) to specify the game executable RetroBat should check before returning to ES
- Add possibility to create a .uwp file next to a windows shortcut to precise the name of the UWP App that is launched with the shortcut and let RetroBat find the right executable to monitor
- Add custom resolutions to ryujinx (0.5 and 0.8)
- MESS systems : Add ability to add a boot command in a .autorun file (must be placed near the game rom file with the same name)
- DOLPHIN : add option to disable Gamecube controller when using real wiimotes (fixes control issues for games such as Goldeneye 007)
- MAME: add -output option (windows or network)
- Add choice of device for EKA2L1
- OpenBOR : add possibility to run specific versions that have a different executable name than openbor.exe
- PSXMAME – add analog to dpad option
- Add .zip and .7z extensions to BigPEmu, Bizhawk, Dolphin, Duckstation, Jynx, Mednafen and PPSSPP
- Add features to libretro pce, pcecd and pcfx cores (6-button pad + disable sprite limit)
- Add RetroAchievements to Flycast standalone
- Add video driver option for BigPEmu

Interface:
- Add option to not override game name when scrapping

Other stuff
- Enable disk spanning for installer
- Add option to install dependencies in RetroBat installer

Actualités - Planet Emulation (32)Télécharger RetroBat v6.2.0
Actualités - Planet Emulation (33)Site Officiel de RetroBat

Messinfo.dat v0.265 (11.56)

Lundi 06/05/24 à 16:30 par Firebrand

Ce fichier informatif pour MAME clôture le cycle de mise à jours des fichiers additionnels de ProgettoSNAPS pour MAME v0.265.
- 11.56 05/05/2024: Aligned files to 0.265 version.
Actualités - Planet Emulation (34)Télécharger Messinfo.dat v0.265 (11.56)
Actualités - Planet Emulation (35)Site Officiel de Messinfo.dat

ares v138

Vendredi 03/05/24 à 16:32 par Firebrand

Cet émulateur multi-systèmes a été mis à jour. Les versions MacOS se déclinent désormais en deux versions: "latest" pour OSX 10.13 et supérieur et "compat" pour OSX 10.9 à 10.13. Les améliorations sont les suivantes:
Atari 2600
- Improved 6502 CPU emulation; all unofficial opcodes are now implemented
- Improve handling of the HMOVE register
- Refactor of TIA; fixes many emulation issues but still imperfect
- Implement correct 6502 reset timing

Bandai - WonderSwan / WonderSwan Color
- Minor fixes to v30mz CPU emulation
- Emulate 32KB SRAM for '8KB' type cartridges
- Implement Sound Test register bits 1,2 and 3

Nintendo - NES / Famicom
- Improved 6502 CPU emulation; all unofficial opcodes are now supported
- Fix APU frame counter emulation
- Various improvements to APU emulation
- Implement correct 6502 reset timing

Nintendo - Nintendo 64
- Fix an issue where saved data from the current game could be duplicated into the next
- Fix an issue where the Real Time Clock may not function correctly depending on the user's local time zone

Nintendo - Game Boy Advance
- Implement that the last cycle of the prefetcher cannot be interrupted
- Implement correct ROM mirroring for Famicom Mini / Classic NES series
- Improve handling of SRAM/Flash bus
- Fix the timing of initial DMA wait cycles

Sega Mega Drive / CD / 32X
- Lower sync interval between MD and 32X: improves emulation accuracy but does reduce performance

Sony - PlayStation
- Update the blitter to operate on a copy of the framebuffer; fixes potential threading issues

ruby (Audio/Video/Input abstraction layer)
- Added a native Metal backend for macOS with VRR support
- Implemented latency selection in SDL audio driver
- Removed the built-in Blur shader, using the bilinear slang shader is preferred
- Removed non-hardware accelerated video drivers (any platform capable of running ares should at least have OpenGL, D3D or Metal available)
- Reduce CPU usage on the video thread by using a condition variable rather than a spinlock
- Add support for connecting a Mouse on macOS (for emulating SNES mouse, etc)
- Remove tight loops in SDL and OpenAL drivers, reducing CPU usage when using these drivers.

User Interface
- Fix an issue where nested slang shaders were not available in the UI

Actualités - Planet Emulation (36)Télécharger ares v138 (Windows)
Actualités - Planet Emulation (37)Télécharger ares v138 (Latest) (MacOS)
Actualités - Planet Emulation (38)Télécharger ares v138 (Compat) (MacOS)
Actualités - Planet Emulation (39)Site Officiel de ares

DuckStation v0.1-6720 (26/04/2024)

Dimanche 28/04/24 à 15:35 par Firebrand

Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Purge unused code (Stenzek)
- Fix gaps between some UI elements (Stenzek)
- 07c012a: Negcon rumble (#3177) (Matheus Fraguas)
- 1c39244: Spanish (Spain) translation update 2024/01/25 (#3102) (Víctor "IlDucci)
- Simplify controller binding layout construction (Stenzek)
- Add binding layout for NegConRumble (Stenzek)
- Fix Flathub update script (Stenzek)
- Fix a couple of errors in ReadFrames() resampler (Stenzek)
- Fix Windows build (Stenzek)
- f9b1944: Atualização Português do Brasil (#3180) (Anderson Cardoso) #3180
- 79a7a8c: Update the Simple-Chinese translation to latest. (#3181) (zkdpower) #3181
- ef05a80: Polish localization updates (#3182) (Marcin Mitura) #3182
- Fix HC mode activating on reset of non-cheevo game (Stenzek)
- Fix possible crash in save state selector (Stenzek)
- Get rid of extra scrollbar in save state selector (Stenzek)
- d918705: Massive Italian translation rework, part 2 (#3183) (Valtekken) #3183
- Fix forward slash entries on Windows (Stenzek)
- Fix fullscreen window height (Stenzek)
- Allow opening cheat manager while shutdown (Stenzek)
- Shrink text box size in memory scanner (Stenzek)
- Use a 128b cache line size on Apple Silicon (Stenzek)
- Clarify controller settings labels (Stenzek)
- b478fd9: New Theme Added (#3184) (Anderson Cardoso) #3184
- a2d81bb: Final third of the translation (#3185) (Valtekken) #3185
- Purplerain -> Purple Rain (Stenzek)
- Swap to KDE 6.7 Flatpak actions (Stenzek)
- Rename build-dependencies.sh to build-dependencies-linux.sh (Stenzek)
- Update Linux build instructions (Stenzek)
- Motor Toon Grand Prix (again) (Stenzek)
- Tidy up build system (Stenzek)
- Remove questionable hashes (Stenzek)
- Motor Toon Grand Prix (again) (Stenzek)
- Move dump audio on startup out of settings (Stenzek)
- Add kissfft (Stenzek)
- Add freesurround (Stenzek)
- Add surround expansion via FreeSurround (Stenzek)
- Update debug dispatcher flag on init (Stenzek)
- Improve reset determinism (Stenzek)
- Add OSD message when all enhancements are disabled (Stenzek)
- Confirm shutdown if memory card is being written (Stenzek)
- Don't try to fast boot non-PS1 discs (Stenzek)
- Add OSD toggle hotkey (Stenzek)
- Add tooltip for stretch/expansion advanced settings (Stenzek)
- Fix pause-on-start running unthrottled (Stenzek)
- Fix rare crash during update download (Stenzek)
- 89c0d49: Fix post processing menu in the fullscreen UI (#3187) (RSDuck) #3187
- bfe3cf4: Polish localization updates (#3188) (Marcin Mitura) #3188
- 6e78db3: Atualização Português do Brasil (#3186) (Anderson Cardoso) #3186
- Handle sliders in per-game settings (Stenzek)
- Backport changes (Stenzek)
- 9d3f328: Adding crt-guest-advanced-HD shader (#3189) (Michael Prince Sharpe) #3189
- Fix file leak on Linux (Stenzek)
- Move COM init to common code (Stenzek)
- Add volume reset button (Stenzek)
- Build fix (Stenzek)
- Clean and remove empty game settings (Stenzek)
- Warning fix (Stenzek)
- Drop freetype/zlib from Linux deps build (Stenzek)
- Slim down Linux package install list (Stenzek)
- Add Ubuntu/Debian package list (Stenzek)
- f7238a8: Atualização Português do Brasil (#3190) (Anderson Cardoso) #3190
- 26917f1: CI/Flatpak: Disable SDK CFLAGS (Stenzek)
Actualités - Planet Emulation (40)Télécharger DuckStation v0.1-6720 (26/04/2024) (Windows)
Actualités - Planet Emulation (41)Télécharger DuckStation v0.1-6720 (26/04/2024) (MacOS)
Actualités - Planet Emulation (42)Télécharger DuckStation v0.1-6720 (26/04/2024) (Linux)
Actualités - Planet Emulation (43)Site Officiel de DuckStation

NegaMAME v0.265-1

Samedi 27/04/24 à 18:31 par Firebrand

Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.265.
Actualités - Planet Emulation (44)Télécharger NegaMAME v0.265-1 (Windows)
Actualités - Planet Emulation (45)Télécharger NegaMAME v0.265-1 (MacOS)
Actualités - Planet Emulation (46)Télécharger NegaMAME v0.265-1 (Linux)
Actualités - Planet Emulation (47)Site Officiel de NegaMAME

DuckStation v0.1-6658 (16/04/2024)

Mercredi 17/04/24 à 13:45 par Firebrand

Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Enable DBus for Linux deps build (Stenzek)
- Ignore End+Mute flag for noise channels (Stenzek)
- Motor Toon Grand Prix (Stenzek)
- Handle paths longer than MAX_PATH on Windows (Stenzek)
- Use PathCchCanonicalizeEx() for GetWin32Path() (Stenzek)
- a3013ef: CPU/NewRec: Fix PGXP desync (Stenzek)
- 8ebda3c: CPU/NewRec: Fix register corruption in swl/swr (Stenzek)
- Fix HW readback counter (Stenzek)
- Add Error to CreateDirectory()/RenamePath() (Stenzek)
- Add Error to Save() (Stenzek)
- Ensure settings are writable before running setup wizard (Stenzek)
- 5784906: Atualização Português do Brasil (#3141) (Anderson Cardoso) #3141
- Fix native message boxes on MacOS (Stenzek)
- Use window modality for message boxes (Stenzek)
- 71a07a5: CPU/NewRec: Fix lwl/lwr on ARM (Stenzek)
- Update Vulkan-Headers to v1.3.279 (Stenzek)
- Add support for feedback loops (Stenzek)
- 74f3c8d: GPU/HW: Enable feedback loops for rendering (Stenzek)
- Minor typo corrections (Stenzek)
- 3a0bc36: Update the Simple-Chinese Translation to latest. (#3142) (zkdpower)
- Update glyph ranges (Stenzek)
- Use vkCmdClearAttachments() to avoid render pass restart (Stenzek)
- Port over Cobalt Sky theme from PCSX2 (#3145) #3145 (KamFretoZ)
- fa644a0: Update the Simple-Chinese translation to latest. (#3147) (zkdpower) #3147
- 38249a3: Atualização Português do Brasil (#3144) (Anderson Cardoso) #3144
- Rayman Brain Games (#3143) #3143 (Blackbird)
- Various updates (Stenzek)
- Fix loading/saving state to file on Windows (Stenzek)
- Warn if CPU mode is enabled and unnecessary (Stenzek)
- Don't use libjpeg stdio functions (Stenzek)
- More PSX.EXE games (Stenzek)
- 5e1c527: Atualização Português do Brasil (#3148) (Anderson Cardoso) #3148
- Motor Toon Grand Prix (again) (Stenzek)
- Fix GLES compile error (Stenzek)
- c2a08bd: CPU/NewRec: Fix ARM32 (again) (Stenzek)
- 1097eab: GPU/HW: Don't create shader blend pipelines if disallowed (Stenzek)
- 44322a1: dep/imgui: Update to v1.90.4 (Stenzek)
- More hashes (Stenzek)
- More missing toNativeSeparators() calls (Stenzek)
- Update to Qt 6.7.0 and SDL 2.30.2 (Stenzek)
- Include freetype/harfbuzz shared libraries (Stenzek)
- ffbb14f: dep/imgui: Use FreeType rasterizer (Stenzek)
- Update README.md (Stenzek)
- Fix crash on shutdown settings save (Stenzek)
- Fix double free on opening invalid zip file (Stenzek)
- Build shaderc (Stenzek)
- Swap out glslang for shaderc (Stenzek)
- Remove glslang (Stenzek)
- d3b552e: Update Russian translation (#3149) (shikulja) #3149
- Add Fedora package names to README.md (Connor McLaughlin)
- Fix toolbar position not saving (Stenzek)
- Use IFileOperation (Stenzek)
- Add missing CoInitializeEx() call (Stenzek)
- Speed up shaderc build (Stenzek)
- ca11898: Added submitted cheats and more clean ups c/o (#3151) (PugsyMAME) #3151
- 79e96ff: Polish localization updates (#3152) (Marcin Mitura) #3152
- 99b0fb5: GPU/HW: Move pipelines to end of struct (Stenzek)
- f4584f4: dep/imgui: Disable windowing key (Stenzek)
- Add error feedback (Stenzek)
- Report errors to caller (Stenzek)
- Handle 128KB GME files (Stenzek)
- Halt linked list transfers during pad transfer (Stenzek)
- PGXP-CPU for Newman Haas Racing (Stenzek)
- Consider pending ticks when using global ticks (Stenzek)
- 841a6e1: lupdate translation file. (#3153) (Marcin Mitura) #3153
- 7dbe021: New cheats and cheat cleanups (#3154) (PugsyMAME) #3154
- Fix incorrect flatpak cache key (Stenzek)
- Fixes swapped arrow key glyphs (#3156) #3156 (KamFretoZ)
- translation file cleanup (#3155) #3155 (Marcin Mitura)
- Add missing methods (Stenzek)
- Add SmallString overloads (Stenzek)
- Avoid per-frame memory allocations with SmallString (Stenzek)
- Dino Crisis PAL (Stenzek)
- Redo landing page and add help bar (Stenzek)
- Regenerate strings (Stenzek)
- Icon fix (Stenzek)
- 5fb8175: Autalização Português do Brasil (#3157) (Anderson Cardoso) #3157
- fix "Show Controller Input" and "Show Settings" descriptions (#3159) #3159 (Bobby Smith)
- 6965bc5: Polish localization updates (#3158) (Marcin Mitura) #3158
- Fix incorrect null texture bind condition (Stenzek)
- Split Cheat Manager and Memory Scanner (Stenzek)
- Add correct Cheat Manager UI file (Stenzek)
- Compatibility fixes (Stenzek)
- More compatibility fixes (Stenzek)
- b209e6b: Polish localization updates (#3160) (Marcin Mitura) #3160
- Light Mode color scheme update (#3161) #3161 (KamFretoZ)
- Add controller types (Stenzek)
- Better enforce CPU runtime during linked list (Stenzek)
- Interrupt execution when loading state and reset (Stenzek)
- 05d2ad5: Update the Simple-Chinese translation to latest. (zkdpower)
- Update glyph range for zh-CN and purge old obsolete strings (Stenzek)
- b58862a: Disable cheats by default (Bobby Smith) #3163
- fix "Deinterlacing" description #3163 (Bobby Smith)
- Add popup background colour (Stenzek)
- Fix crash with language select on Linux (Stenzek)
- Add vformat overloads (Stenzek)
- Add Error to boot/load/save state (Stenzek)
- Use C++20 for everything except reshadefx (Stenzek)
- Use popup background for all popups (Stenzek)
- Canonicalize() after RealPath() (Stenzek)
- Use RealPath() for directories (Stenzek)
- Purge controller bind migration (Stenzek)
- Add SupportsNegativeSwapInterval() (Stenzek)
- Combine VRR and Optimal Frame Pacing (Stenzek)
- Remove unused file (Stenzek)
- 9bee24e: Polish localization updates (#3164) (Marcin Mitura) #3164
- Migrate Flatpak to Qt 6.7 (Stenzek)
- Fix 6.7 deprecation warnings (Stenzek)
- Split submission and presentation (Stenzek)
- Fix validation errors (Stenzek)
- "Display Vertical Sync" => "Vertical Sync" (Stenzek)
- 7d85284: Polish localization updates (#3166) (Marcin Mitura) #3166
- 5a2215d: Atualização Português do Brasil (#3165) (Anderson Cardoso) #3165
- String fix (Stenzek)
- 4591fe8: Atualização Português do Brasil (#3167) (Anderson Cardoso) #3167
- 349ff42: Polish localization updates (#3168) (Marcin Mitura) #3168
- 42ac79d: Update Russian translation (#3169) (shikulja) #3169
- Add support for framebuffer fetch (Stenzek)
- Use shader to clear current depth target (Stenzek)
- 01e06b3: Update the Simple-Chinese translation to latest. (zkdpower)
- 7adbedd: Renamed Mem Scanner Op Text&added Virtual Address (#3172) (PugsyMAME) #3172
- 8ab1623: CI/Flatpak: Remove unused file (Stenzek)
- Various minor bug fixes (Stenzek)
- Add 'Reduce Input Latency' option (Stenzek)
- 6d167f1: Polish localization updates (#3173) (Marcin Mitura) #3173
- 06a29f6: Atualização Português do Brasil (#3174) (Anderson Cardoso) #3174
- Backport shaderc changes from PCSX2 (Stenzek)
- Build SPIRV-Cross (Stenzek)
- Add env var for non-semantic debug info (Stenzek)
- Add missing latency stats option (Stenzek)
- Use shared SPIRV-Cross (Stenzek)
- Purge SPIRV-Cross from tree (Stenzek)
- Remove log spam (Stenzek)
- Fix crash with >1 instance + file log (Stenzek)
- be1d558: GPU/HW: Fix black screen in Metal after vertex ID wraparound (Stenzek)
- Fix drag/drop on Windows (Stenzek)
- Ensure forward slashes are converted to backslashes (Stenzek)
- 5ed362b: Massive Italian translation rework, part 1 (#3179) (Valtekken)
- Wire up Open in File Browser functionality (#3178) (KamFretoZ)
- 5060c0f: Add cheats for all characters in Beyond the Beyond (USA) (#3176) (Deozaan)
- bc4b7f2: Atualização Português do Brasil (#3175) (Anderson Cardoso)
- Exit fullscreen for open-in-file-browser (Stenzek)
- Add "Open Containing Directory" (Stenzek)
Actualités - Planet Emulation (48)Télécharger DuckStation v0.1-6658 (16/04/2024) (Windows)
Actualités - Planet Emulation (49)Télécharger DuckStation v0.1-6658 (16/04/2024) (MacOS)
Actualités - Planet Emulation (50)Télécharger DuckStation v0.1-6658 (16/04/2024) (Linux)
Actualités - Planet Emulation (51)Site Officiel de DuckStation

Mednaffe v0.9.3

Mardi 16/04/24 à 00:09 par Firebrand

Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements:
- Added a 'Recent files' menu.
- Fix misalignment of screenshots.
- Added and fixed settings (up to mednafen 1.31.1).
- pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting).
- [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
Actualités - Planet Emulation (52)Télécharger Mednaffe v0.9.3 (Windows)
Actualités - Planet Emulation (53)Télécharger Mednaffe v0.9.3 (Linux)
Actualités - Planet Emulation (54)Site Officiel de Mednaffe

Messinfo.dat v0.264 (11.55)

Samedi 13/04/24 à 17:22 par Firebrand

Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264.
- 11.55 04/12/2024: Aligned files to 0.264 version.
Actualités - Planet Emulation (55)Télécharger Messinfo.dat v0.264 (11.55)
Actualités - Planet Emulation (56)Site Officiel de Messinfo.dat

GameEx et GameEx Arcade Edition v18.64

Lundi 08/04/24 à 16:51 par Firebrand

De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
Actualités - Planet Emulation (57)Télécharger GameEx v18.64
Actualités - Planet Emulation (58)Télécharger GameEx Arcade Edition v18.64
Actualités - Planet Emulation (59)Site Officiel de GameEx

Mednafen v1.32.1

Samedi 06/04/24 à 16:49 par Firebrand

Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Tiny update primarily to fix issues with loading CloneCD and Apple II WOZ files from uncompressed ZIP archives, and to implement a workaround for a gcc bug that broke the Saturn VDP1 rasterization code when Mednafen was compiled with certain -mcpu=/-mtune= flags.

- Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
- Fixed broken handling of the end-of-stream condition when reading from non-compressed files stored in ZIP archives; fixes loading of such Apple II WOZ disk images and CloneCD CD images.
- SS: Implemented workaround for gcc bug #113255 in the VDP1 rasterization code.
- Apple2: Fixed typos/brainfart that broke language card and ROM card control accesses via $C08F.

Actualités - Planet Emulation (60)Télécharger Mednafen v1.32.1 (32-bit)
Actualités - Planet Emulation (61)Télécharger Mednafen v1.32.1 (64-bit)
Actualités - Planet Emulation (62)Site Officiel de Mednafen

RomVault v3.7.0

Mercredi 03/04/24 à 14:20 par Firebrand

Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes:
Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time.
This feature update list has been driven by two main big features adds:

Total DOS Collection, Date/Time
- Originally there was trrntzip formated zips, this format has served up well for many many years. It uses deflate compression (level 9) and a fixed date time of: 12/24/1996 11:32 PM Rumored to be the date MAME was first released! So I have been working closely with the main guy over at the Total DOS Collection for about the last 6 months (Thanks for all the great collaboration efforts), and am very please to anounch the first big upgrade to the zip format is TDCZip (Think of this as trrntzip with date/time support.), this turned into quite an adventure to get all the TDC zips supported in RomVault. Including discovering that ZIP's original date/time storage can and does store potentially invalid date/times suck as 1990/00/00 00:00:00 = month 0 , day 0, and invalid time can also be stored. Also had to rework my code support for code page 437 (as used in early zip filenames) as it turns out .NET's version of this code page does not correctly support the ASCII values below 32.
- The daily Total DOS collection DATs will now also be included in DatVault updates. DatVault will also contain a RomVault corrected TDC Release 21 DAT (Please don't try using the numbered release DATs from TDC, they are honestly a mess.), and also a daily Diff dat with just the news files in the Daily compared to the Release 21 DAT we be available in DatVault.

ZSTD Compression
- So while re-working the zip format it was also possible to add the next big update to ZIP... zstd compression zip. This timing turned out to be just about perfect as MAME can now support reading zstd compressed zips!
- What is zstd? It is a new compression methods invented by facebook devs, compresses better that deflate, compresses faster than deflate (With multi-threading compression!), and decompresses at crazy fast speeds, so it is win, win, win all the way around.
- Also WinRAR 7.x and 7zUI v24.x also now support zstd compressed zips, so zstd zip is now a very well supported compression system.
- So we now have what I am refering to as Structured archive formats:
*Trrntzip: Original format.
*TDCZip: Total DOS Collect Date/Time supported format.
*RVZSTD: RomVault zstd format
These are now the 3 supported structured ZIP formats in RV, but wait... theres more.. lets not leave out 7Z!
- 7Z got a big upgrade also, now supporting 4 different formats:
*LZMA-Solid: This is the originally supported 7z format
*LZMA-NonSolid: Added Nonsolid as a 7z supported option now
*zstd-Solid: ZSTD has arrived in 7z also
*zstd-NonSolid: Its here and uses the same compression as ZIP, (And can raw copy between NonSolid 7z's and zip!)
- As well as these two main features, there have been many equally imported enhancements such as better file fixing source priority selection, and better handling of zero byte files, now meaning zipmove can be used in more places.
Dark UI mode has been hiding in RV for a while, but has officially been added to the config UI.

TrrntzipUI becomes S.A.M. Structured Archive Maker
- With the arrival of more than just Trrtnzip, TrrntzipUI also needed an overhall, and has officially been renamed to Structred Archive Maker, It can now recompress all of the above structured archive formats. (With the exception of TDC, because you need to DAT to get the Date/time correct.) S.A.M. is now available from the RomVault top menu, and the stand along version will be released here soon.
- And..... just because people do ask for it: The command line versions for windows and Linux got an update with all the new v3.7 features.
- Thanks again for all the support, and help from my great freinds over in RomVault discord This great releases would not be what it is without your help and support.

So here the detailed list of all the updates and bug fixes in V3.7.0!

Feature Updates:
- Added new structured archive formats for zstd Zip/7z and TDC (Total DOS Collection) Zip
- Added the ability to raw copy zstd compressed files between archives
- Added raw copy functionality to and from 7z archives
- Added decompression support for several 7z compression filters
- Added support for DATs with timestamps (E.g. TDC)
- Added modified Date/Time to the Game List grid
- Added new graphics for the Game List grid to show current and preferred storage type
- Added multithreaded zstd compression options to Global Settings
- Added a Dark Mode toggle in Global Settings
- Enhanced ZipMove to work with zstd zip and 7z archives
- Enhanced ZipMove to work with TDC zip archives
- Enhanced archive fixing logic to use a priority system to pick the most efficient source for a fix
- Enhanced archive fixing logic so that 0-byte files are not prematurely deleted which would prevent ZipMove
- Improved performance of handling 0-byte files
- Improved error reporting
- Rebranded trrntzipUI to SAM (Structured Archive Maker) and added new zstd archive options

Bug Fixes:
- Fixed a crash that could occur if the DatRoot folder was missing and you attempted to add a directory from the DatVault UI
- Fixed a crash when ZipMove was wused on a set with NotCollected ROMs
- Fixed a crash related to the category reorder buttons
- Fixed a crash when loading old ROM Center DATs
- Fixed an issue related codepage 437 to better support lower ASCII values (lower than 32)
- Fixed an issue with reading some DATs generated by FB Alpha
- Fixed an issue that could result in duplicate directory rules in the cache file
- Fixed an issue where repacking zips in a ToSort would modify the timestamps of the contents

Actualités - Planet Emulation (63)Télécharger RomVault v3.7.0
Actualités - Planet Emulation (64)Site Officiel de RomVault

RetroBat v6.1.0

Mardi 02/04/24 à 18:12 par Firebrand

Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17

Features:
- [WHEELS] First implementation : model2, model3, pcsx2, flycast (dreamcast) (currently supported wheels : Logitech G29 and experimental: G920, driving force GT and G923, Thrustmaster T300RS (gearstik only in model2 and model3))
- [CONTROLS] Magic Engine controllers autoconfiguration
- [CONTROLS] Add xinput driver option for MAME autoconfiguration with correct joystick orders
- [CONTROLS] Add logic to search per-game MAME cfg files first in saves\mame\ctrlr then in bios\mame\ctrlr when using "per-game" controller profile option
- [CONTROLS] Add option to use left analog joystick instead of dpad in SNES9X
- [CONTROLS] Add option to disable MOUSE in libretro:mame
- [CONTROLS] Dolphin : add management of Gamecube adapters from Raphnet and Mayflash (you need to connect gc pads in reverse order on mayflash (4 for player 1, etc.)
- [CONTROLS] Add autoconfiguration of N64 controller from Nintendo online shop for Ares, Bizhawk, Simple64 and Rosalie's Mupen64
- [CONTROLS] Add autoconfiguration of N64 adapters from Raphnet & Mayflash for Ares, Bizhawk, Retroarch, Simple64 and Rosalie's Mupen64
- [CONTROLS] Cemu : add wiimote horizontal controller profile
- [CONTROLS] Add gun option to libretro mame, mame2003_plus and mame2016 cores
- [CONTROLS] Enable raw input driver in Retroarch if use_gun is set and multiple gun devices are connected
- [CONTROLS] RetroArch & Flycast standalone: add individual game controller configuration for all arcade games and ability for user to manage through a file * * * * * * * * * WIKI
- [CONTROLS] Add profile for lightgun for wii games with dolphin
- [FEATURES] MAME : add setting skip_warnings to 1 in ui.ini file
- [FEATURES] Add desktop resolution option to Teknopparot and Demul
- [FEATURES] Add .chd extension for PSP system
- [FEATURES] Add libretro-desmume features
- [FEATURES] Add .chd extension to amigacdtv
- [FEATURES] Add ability to run gemdos hdd images with hatarib core (using m3u and .GEM file)
- [FEATURES] Add crosshair feature for model2
- [FEATURES] Add 2 features in Vita3K emulator
- [FEATURES] Add Technicolor shader in RetroArch
- [FEATURES] Add features fo fbalpha, mame non-current cores.
- [FEATURES] Add "-output windows" option for MAME standalone (used for mamehooks)
- [FEATURES] Future Pinball : added camera type feature
- [FEATURES] Supermodel : add supersampling (needs a beefy gpu !)
- [FEATURES] Vita3k : enhancement with pref-path management, if setting your own emulator content path, RetroBat will use it, else it will use the emulator path
- [FEATURES] Retroarch : add support for new mitm-session argument (netplay)
- [FEATURES] Flycast (standalone) add option to use R1 and L1 instead of triggers
- [UPDATES] Update bios\PPSSPP assets for libretro-PPSSPP core
- [UPDATES] Update BIOS lookup and bios selection for PCSX2 (both standalone & libretro core) : bios must be placed in bios\pcsx2\bios and the list has changed
- [UPDATES] Update BIOS lookup for psx bios (default RetroBat is now psxonpsp660.bin)
- [UPDATES] Remove unnecessary file formats for MUGEN system

Fixes:
- fix some features not correctly working in libretro ppsspp (e.g. anisotropic filtering)
- fix exit of chihiro / cxbx
- Vpinball & fpinball : fix .zip management
- fix screenshots being deleted on game exit
- fix controllers not autoconfigured with new versions of ryujinx & CEMU (ensure GUID calculation can match SDL 2.30 version with manufacturer name)
- Fix dolphin savestates combo with non-xinput controllers
- Fix MAME exit combo
- Fix model2 exit combo not saving NVRAM
- Fix supracan md5 bios check
- Fix mono-gun games in retroarch settings when multiple guns are connected
- disable teknoparrot update search when running from RetroBat
- Fix bios checking engine that did not work when the path contains twice /bios
- Remove obsolete aspect ratios for mame standalone (as these are only used in -window mode)
- Fix screen size for hypseus on high-resolution displays
- Fix shaders when using OpenGL driver on libretro cores that force glcore (use slang shader instead of glsl for these cores), also added ability to specify different glsl and slang shaders for a single RetroBat preset
- Fix PPSSPP standalone autoconfiguration of controllers for non-xinput devices (attention, PPSSPP has a bug that prevents non-Xinput controllers to work when a XInput controller is connected)
- Fix zinc start failing if controller does not have a required button
- cemu : allow gamepad button inversion also for non-xinput controllers
- Remove default colorization of GameBoy games with libretro:gambatte
- Fix launch of Dolphin Triforce emulator from RetroBat menu not working
- Fix one feature value not available anymore in new Ryujinx Avalonia UI
- Fix pcsx2 cheats path that had too many subpaths ('cheats\pcsx2\cheats\cheats' now is 'cheats\pcsx2\cheats')
- Fix XEMU not launching in fullscreen in some cases
- fix duplicate features naming (e.g. beetle_psx_hw video renderer)
- Fix retroarch 'custom' aspect ratio not applying
- Fix Mednafen standalone controller configuration (emulator is using dinput)
- Remove unnecessary extensions for MUGEN
- Vita3k no detection of .m3u file in some cases

Interface:
- Fix issue of disconnection of gamepad in RetroBat interface when trying to affect controllers to users and having multiple controllers of the same type
- Fix network icon not being removed when choosing the option to hide it
- Fix display of gametime when duration is between 24 and 25 hours

Dev stuff:
- Add method to get new SDL 2.30 guid value (with CRC) (still in progress, not fully functional)
- disable check for sinden FilterGraphWindow (camera activity) when searching for connected SindenLightguns
- Move core/system specific remaps to remap files instead of retroarch global mapping
- Add method to be able to manage in future game-specific options in scummvm (disabled for now)

Project:
- New retrobat notice document

Actualités - Planet Emulation (65)Télécharger RetroBat v6.1.0
Actualités - Planet Emulation (66)Site Officiel de RetroBat

NegaMAME v0.264-1

Lundi 01/04/24 à 16:57 par Firebrand

Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
Actualités - Planet Emulation (67)Télécharger NegaMAME v0.264-1 (Windows)
Actualités - Planet Emulation (68)Télécharger NegaMAME v0.264-1 (MacOS)
Actualités - Planet Emulation (69)Télécharger NegaMAME v0.264-1 (Linux)
Actualités - Planet Emulation (70)Site Officiel de NegaMAME

ares v137

Lundi 01/04/24 à 16:54 par Firebrand

Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This is a relatively small update in terms of number of features/changes, however, the primary change is a big one I'm sure you all will love.

Slang Shader Pipeline (librashader)
- ares's shader pipelien has been re-created to support shaders written for the same slang shader pipeline as RetroArch.
- This was made possible thanks to librashader: a reimplementation of the RetroArch slang shader pipeline for standalone emulators.
- All shaders from libretro/slang-shaders are included. Please be mindful that librashader itself, and ares' implementaton of it are both rather new; some shaders may have compatibility issues, but the vast majority should function as expected.

Bandai - WonderSwan / WonderSwan Color
- Improve emulation of the WonderSwan APU: Improves Hyper-Voice accuracy as well as channel timing.

NEC - PC Engine / Turbografx 16 / CD
- Add support for Games Express CD-ROM games, these use their own unlicensed System Card/BIOS.
- Fix CD-ROM pregap offset (Fixes Super Air Zonk).
- Fix PC-Engine Duo/Super CD-ROM internal RAM.

Nintendo - Super Famicom / SNES
- wdc65816: Implement the (direct,X) wraparound bug in emulation mode. While this will not have any impact for commercial games (they don't tend to run in emulation mode) it is still an accuracy improvement that allows cputest-full to pass.
- Implement SA-1 BW-RAM protection: as above, this does not have any impact for most commercial games, but it fixes the SA-1 RAM protection test.

Nintendo - Game Boy Advance
- Improvements to PPU timings.
- Improve 32-bit prefetch buffer timing during instruction fetch.

Sega - Sega Mega Drive / Genesis / 32X / CD
- CD: Fix an off-by-one issue while decoding subchannels, fixes corruption in CD-G playback.
- 32X: Fix that unused bits of the a1518a register should be set to 0; fixes some broken homebrew.
- 32X: Add approximate timing for 32X memory regions; fixes Brutal: Above The Claw, all known commercial 32X games are now playable, although some minor issues may remain.
- 32X: Fix an issue with dotscroll causing corruption on some scrolling graphics.

Other
- Fixed an issue where the latest macOS SDK caused the statusbar to overlay the entire screen, appearing as if ares was broken.
- Fixed clipping issues in the splash screen on macOS.
- Improve UI behavior when changing drivers with a game loaded.
- Enabled the SDL audio driver on macOS

Actualités - Planet Emulation (71)Télécharger ares v137 (Windows)
Actualités - Planet Emulation (72)Télécharger ares v137 (MacOS)
Actualités - Planet Emulation (73)Site Officiel de ares
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